

While disappointing, however, it did not detract from the game itself. All cut scenes and animation had audio, but not in-game. The audio element is also not working correctly, as I could never get any in-game sounds to work. However, there are still some serious flaws that need to be fixed.

At the LAN I attended, there was little to no lag, and with the game's simple interface, even the non-RTS gamers were able to be competitive quickly. Multiplayer is supported via the Gamespy Network, and through straight TCP/IP. While there are other complexities, such as level-gaining, race-specific units, heroes, and the necessity for supply lines, Celtic Kings' structure removes more of the 'resource gathering' with straight-up combat. All units can be created quickly and easily, and are usually automatically garrisoned in elected buildings. 24-hour peak 15 All-time peak on 15:43:11 Players Prices Packages Information Screenshots Videos History. It is the first game of the award-winning franchise Celtic Kings 6. The maps are fully created, with no ability to build (or even permanently destroy) buildings, only capture and damage existing structures. Celtic Kings: Rage of War is an RTS classic by Haemimont Games, originally released in 2002. Celtic Kings uses a much simpler interface than other, better known real-time titles.
